A method and design to solve the concerns regarding the accessibility and safety of the Internet of Things in the domestic environment has been developed through the creation of Auster. The Auster platform, the Data Obfuscation Kit and the Auster app were created as a reflection and reaction to the context of a possible surveillance society in an increasingly connected world, in which the user’s involvement is becoming progressively important.
All frequencies are types of movement and exist together, at the same time in the same place. However, the frequency of light is much higher and travels much quicker than sound. The frequency of sound is, on its turn, much higher than frequencies in nature, more specifically those of the trees. It’s All About Frequency brings these different frequencies and movements together in an interactive embodied audiovisual installation.
‘In the past, working hours were determined by the locking of the factory gates. Now, changes in technology mean that we take the factory home with us, allowing work to invade every waking hour. This phenomenon is what we call Hyperemployment. Leisure time is in decline, and even what we would call leisure activities are used for someone else’s profit.’
There are so many objects or processes going on in nature, without us being aware of it. Thinking computationally about these biological processes can improve the design of algorithms. Computer scientists have relied on biological systems for inspiration, especially when developing optimization methods. I have visualized a few of these algorithms and optimization methods; a genetic algorithm, a particle swarm optimization and the golden spiral / Koch snowflake.
This project encompasses the design and creation of a peer to peer recommendation system in the city library of Malmö. Users get the opportunity to leave a recommendation for the other users of the library, upon returning their borrowed items. The user can make his or her recommendation by recording a short video clip.
Wolves of Darkness is a physical game, set in an interactive play installation. The motivation behind the creation of the game is to make the player reflect on the effects of light, by creating an opportunity for interactions with light through an interactive installation in a playful manner.
‘Cloud Atlas is an exploration of how the actions of individual lives impact one another in the past, present and future, as one soul is shaped from a killer into a hero, and an act of kindness ripples across centuries to inspire a revolution.’This interactive infographic aims to map the many different characters, their connections and their relationships in a visual manner.